> For the complete documentation index, see [llms.txt](https://docs.allout.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.allout.game/using-the-editor/prefabs.md).

# Prefabs

### Creating Prefabs

Prefabs must be created in the editor by right clicking in the [Hierarchy](/using-the-editor/hierarchy.md)and selecting "create prefab".

When you do this, a new asset will be created in your asset explorer window that can be dragged into the scene.

To edit a prefab, right click on it and click "Edit Prefab" which will open a new window to make changes to those entities.

When you save a prefab, all instances of that prefab in your scene will automatically be updated.

### Limitations

{% hint style="info" %}
The All Out prefab system is currently very early in development and doesn't allow for dynamic fields on each instance of a prefab (except position of the prefab). This means you cannot have many copies of a prefab with different values (for example cost of an upgrade or tier of an item)
{% endhint %}

### Unlinking Prefabs

You can change an instance of a prefab in your scene back into its individual entities by right clicking it in the hierachy and selecting "unlink". This can be useful if you need to add dynamic fields.


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