rssRSS feed

clock-rotate-leftChangelog

New updates and improvements

Protocol 40 (WIP)

This protocol update introduces CSL and makes major improvements to the editor workflow for new projects. Protocol 40 is expected to launch around Feb 3rd

chevron-rightNew Featureshashtag
  • Adds support for our new game programming language. You'll see new experiences built with this soon!

  • Voice chat quality and moderation accuracy improved

  • Added chat spam prevention

  • Core app features are now translated into 34 languages!

  • Improved text rendering on low-end devices

  • Android now supports deeplinks from web/push notifications into the app.

chevron-rightEditor Changeshashtag
  • The editor now has you select a "game projects" directory at startup and will make any game there available to you When creating a new game from Campfire, we now automatically fill in the ao.project with your game ID.

  • Added saving progress bar to the top of the editor when saving

  • Added in-editor asset search

  • Assets in your project can now be rearranged in folders directly in the editor

  • Improved project upload (zip) speed

  • Launching the game for testing will use the latest version of the scene even if you haven't saved yet

  • You can now change the scale of Sprite_Renderers directly in editor

  • You can now create and save custom layouts for editor panel positions

  • The MCP server is now installed automatically

  • CSL is now default for new projects. If you need C# you must remove csl: true from ao.project

chevron-rightAPI Changeshashtag
  • Added C# Save.GetAllKeys()

chevron-rightBug Fixeshashtag
  • No major bug fixes this release

Last updated