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New updates and improvements

Protocol 41 - March 3rd, 2026

This protocol update improved CSL netcode performance dramatically and introduced new Terrain and Tilemap editor tools and a built in agent to help with scripting and world building!

chevron-rightNew Featureshashtag
  • Terrain tool

    • Paint grasslands, oceans, shores, caves and more with broad high performance brush strokes

  • Tilemap editor tool

    • Bring a tile set (or use one of ours) and create tiled maps using the new tilemap component

  • Agent pane

    • Hooks into Claude Code or Codex-Cli and can build maps, write scripts, and design UI

  • New MCP features

    • Tools for world building

    • Tools for reading game logs

    • Tools for adding full SFX from our catalog to your games!

chevron-rightAPI Changeshashtag
  • Improved leaderboard culling APIs

chevron-rightBug Fixeshashtag
  • Major crash fixes & performance improvements!

Protocol 40 - Feb 9th, 2026

This protocol update introduces CSL and makes major improvements to the editor workflow for new projects. Protocol 40 is expected to launch around Feb 3rd

chevron-rightNew Featureshashtag
  • Adds support for our new game programming language. You'll see new experiences built with this soon!

  • Voice chat quality and moderation accuracy improved

  • Added chat spam prevention

  • Core app features are now translated into 34 languages!

  • Improved text rendering on low-end devices

  • Android now supports deeplinks from web/push notifications into the app.

chevron-rightEditor Changeshashtag
  • The editor now has you select a "game projects" directory at startup and will make any game there available to you When creating a new game from Campfire, we now automatically fill in the ao.project with your game ID.

  • Added saving progress bar to the top of the editor when saving

  • Added in-editor asset search

  • Assets in your project can now be rearranged in folders directly in the editor

  • Improved project upload (zip) speed

  • Launching the game for testing will use the latest version of the scene even if you haven't saved yet

  • You can now change the scale of Sprite_Renderers directly in editor

  • You can now create and save custom layouts for editor panel positions

  • The MCP server is now installed automatically

  • CSL is now default for new projects. If you need C# you must remove csl: true from ao.project

chevron-rightAPI Changeshashtag
  • Added C# Save.GetAllKeys()

chevron-rightBug Fixeshashtag
  • No major bug fixes this release

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