Entities and Components
Entities
Creating and destroying entities
entity := Scene.create_entity();
entity.set_local_position({10, 20});
entity.set_local_scale({2.5, 2.5});
entity.set_local_rotation(0);
// When you're done:
entity.destroy();Iterating entities
Components
Getting and adding components
Iterating components
Built-in components you’ll use a lot
Sprite_Renderer
Prefabs (Prefab_Asset)
Spine (Spine_Animator)
Writing a custom component
Serialized fields (@ao_serialize)
Triggers and proximity queries
Best practices
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