For the complete documentation index, see llms.txt. This page is also available as Markdown.

Publishing Your Game

Publishing Checklist

Treat this as a “release candidate” checklist. Aim to check every box.

Game readiness

Multiplayer + stability

Performance + feel

Art + clarity

Metadata (what players see before they join)

Need help with store-facing assets? See Uploading Metadata.

Community Standards

Games on All Out must be generally appropriate for all ages.

Rights and attribution

We reserve the right to remove games at any time, for any reason.

Publishing flow

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1) Save Your Project

If you have a Git repository, we recommend creating a commit before publishing, so you'll be able to track what's changed between releases.

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2) Click the "Upload" button in the top right of the editor

Editor upload dialog with the Set Active Now option

Set Active Now makes the uploaded version active immediately. Clear it to upload a version without activating it.

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3) Monitor Your Launch

After you publish a new version, monitor active servers and check Game Error Monitoring

Use Managing Servers/Updates to rematchmake or stop servers if needed.

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4) Ship improvements fast

Check player feedback and make adjustments!

Players can leave feedback via Feedback/Ratings.

After you publish

  • Hop in and hang out with your community!

  • Check for player Feedback/Ratings and make adjustments

  • Reach out if you need any help! See Developer Support.

If you're publishing an update to your game, decide if you want to use the rematchmaking feature to automatically send players to updated servers with Managing Servers/Updates. Activating a version changes new sessions; existing sessions continue until they end, rematchmake, or are stopped.

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