Networking Fundamentals
Write one gameplay path
Player execution checks
Check
Use
Player :: class : Player_Base {
inventory_open: bool;
ao_late_update :: method(dt: float) {
if is_local_or_server() {
rect := UI.get_safe_screen_rect()
.top_right_rect()
.grow(35, 90, 35, 90)
.offset(-100, -45);
bs := UI.default_button_settings();
ts := UI.default_text_settings();
if UI.button(rect, bs, ts, "Items").clicked {
inventory_open = !inventory_open;
}
}
if is_local() {
// Apply player-specific visibility here, but do not change fields.
}
}
}Sound
Avoid per-frame state churn
Diagnosing mismatches
Related docs
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