Adding Player Logic
Per-player state
Player :: class : Player_Base {
health: int;
inventory_open: bool;
}Server + client: what runs where?
Player :: class : Player_Base {
ao_late_update :: method(dt: float) {
// Gameplay UI + input handling (server + local client)
if is_local_or_server() {
// draw_ability_button(this, Shoot_Ability, 0);
// Handle taps/presses that change game state
}
// Cosmetic-only UI (local client only)
if is_local() {
// UI.text(..., "Waiting for host...");
// Particles, screen shake, etc.
}
}
}Player identity and profile data
Persistence: where to store player progress
Common pattern: load saved values in ao_start
ao_startBest practices
Player_Base reference
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