Adding Player Logic
Per-player state
Player :: class : Player_Base {
health: int;
inventory_open: bool;
}Server + client: what runs where?
Player :: class : Player_Base {
ao_late_update :: method(dt: float) {
if is_local_or_server() {
// Draw all player UI and handle its input here.
}
if is_local() {
// Apply player-specific visibility here, but do not change fields.
}
}
}Player identity and profile data
Persistence: where to store player progress
Common pattern: load saved values in ao_start
Best practices
Player_Base reference
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