> For the complete documentation index, see [llms.txt](https://docs.allout.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.allout.game/using-the-editor/asset-catalog.md).

# Asset Catalog

All Out provides 250,000+ assets for you to use freely in your games made on the platform!

At the bottom of the editor are two windows. The **Asset Catalog** and the **Assets** view

<figure><img src="https://3803321901-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzA8RGUKJ88fD0oXVALlz%2Fuploads%2Fgit-blob-b180d5fca48f128bc52102021e32b1cce4eb9f49%2Fimage.png?alt=media" alt="Asset Catalog and Assets panels"><figcaption></figcaption></figure>

#### Adding Assets From the Asset Catalog

To add textures, sound effects, and animations to your project: search for what you're looking for, then click the cloud icon to download it. You can also drag a texture or Spine animation into the scene to download and place it.

<figure><img src="https://3803321901-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzA8RGUKJ88fD0oXVALlz%2Fuploads%2Fgit-blob-6c099e530e12c479254c4e1328b913254f558ed2%2Fimage.png?alt=media" alt="Searching the Asset Catalog"><figcaption></figcaption></figure>

The **assets** pane on the right shows all the files and folders inside of your game's `res` directory. You can pull these assets directly into your scene by dragging them in, or reference them in your scripts.

<figure><img src="https://3803321901-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FzA8RGUKJ88fD0oXVALlz%2Fuploads%2Fgit-blob-53c498a8f58f93ac0e0448526953aabb17660ba8%2Fimage.png?alt=media" alt="Project files in the Assets panel"><figcaption></figcaption></figure>

#### Adding Assets From Your Local PC

You can add textures (.png), sound effects (.wav) or [Spine Animations](/core-engine-concepts/spine.md) from your local computer to the `res` folder to use them in your game.

Sound effects must be PCM-encoded `.wav` files. Spine rigs need a matching `.spine`, `.atlas`, and every image file named by the atlas.

See [Spine Animations](/core-engine-concepts/spine.md) for the Spine bundle layout.
