For the complete documentation index, see llms.txt. This page is also available as Markdown.

Player Generated Assets

Runtime asset generation is not available in CSL.

CSL cannot generate or import new assets at runtime.

Add textures, sounds, and Spine rigs to the project's res folder before publishing. See Asset Catalog for editor and local-file workflows.

For runtime-painted pixels, use a Dynamic Canvas. A dynamic canvas is scene state, not a new persistent asset.

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