> For the complete documentation index, see [llms.txt](https://docs.allout.game/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.allout.game/using-the-editor.md).

# Using the Editor

- [Introduction/Scene View](https://docs.allout.game/using-the-editor/introduction-scene-view.md)
- [Asset Catalog](https://docs.allout.game/using-the-editor/asset-catalog.md): All Out provides 250,000+ assets for you to use freely in your games made on the platform!
- [Hierarchy](https://docs.allout.game/using-the-editor/hierarchy.md)
- [Inspector](https://docs.allout.game/using-the-editor/inspector.md): The inspector pane allows you to make changes to any entity in your scene like changing its size or layer and adding components
- [Prefabs](https://docs.allout.game/using-the-editor/prefabs.md): Prefabs allow you to create groups of entities that can be spawned in dynamically or reused in the world and easily changed in the editor.
- [Building Worlds](https://docs.allout.game/using-the-editor/building-worlds.md): Now that you have the basics of using the editor down, here are some tips on building immersive, high-quality worlds in All Out:
- [Terrain](https://docs.allout.game/using-the-editor/terrain.md)
- [Tilemaps](https://docs.allout.game/using-the-editor/tilemap.md)
