For the complete documentation index, see llms.txt. This page is also available as Markdown.

Improving Performance

Loading Performance

Game load times are primarily determined by the size of the assets in your project.

  • Mipmaps (1/8 resolution versions of your textures) are included in the initial game payload

  • Textures used by Sprite_Renders with "Wait for Load" checked will block loading waiting for high resolution versions (should only be used for spawn areas)

  • Other high resolution textures are streamed and loaded after join

Client Performance

You can press F3 at any time to open a client profiler. Check the "Capturing" checkbox to start recording and uncheck it to pause and review.

On gaming PCs we recommend targeting ~2ms total frame times. This will give you headroom for low end mobile devices which will typically be 4-6x slower.

Network Performance

Basically: reduce the number of entities in your scene doing stuff. We'll add more guides here soon :D

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