For the complete documentation index, see llms.txt. This page is also available as Markdown.

Introduction to Cloud Build

Cloud Build enables you to build multiplayer games on any device, anywhere, any time.

When you use Cloud Build, we spin up a virtual machine running the All Out editor and pair it with the latest AI models, our asset catalog, and MCP tools to bring your game to life.

Cloud build has limited free usage since we pay for the compute time and AI models that power it. To get more usage, we offer several subscription tiers to cover extra usage.

Cloud Build workspace in the Creator Portal

To get started, select "Cloud Agent" when creating a new game, or select "New Cloud Build" on an existing game from the sidebar.

New Cloud Build control for an existing game

Depending on your subscription tier, you'll have a variety of models and options to pick from:

Cloud Build model and option-count choices

If you select "2 Options", for every prompt you submit we'll create two independent versions of that prompt and you'll be able to pick your favorite each time.

Sessions, Rounds, and Options

Cloud Build session showing rounds and job options

Sessions

When you create a new cloud build session, behind the scenes we create a temporary copy of your game that you can work on without fear of messing up your current game. Its accepted work does not change the active game until you finish the publishing flow.

You can see your session name at the top and in the sidebar.

Rounds

Each session is made up of "Rounds", which are your prompts that make a version of the game. When a round is done, you can "Accept" it which allows you to submit a new prompt to continue iterating.

Jobs

Jobs are the actual options you see working after you submit a round. Jobs are the All Out editor running inside a virtual machine paired up with the agent/model you selected earlier.

With a linked Git repository, each job uses its own branch and opens a pull request into the session's draft branch. Accepting a job selects it, but you must still verify that its pull request merged successfully. See Git Integration.

Finishing a Session

When you're done and happy with your session, you can click "Apply to live" at the top of the page which will publish the latest accepted round to your main game. Confirm the active version and test the published build afterward.

Cloud Build runs can take hours to run, but you can leave them and come back at any time. If you have the app we'll also send you a notification when they're done!

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