Table of Contents

Class Projectile

Namespace
AO
Assembly
CoreAssembly.dll
public class Projectile : Component
Inheritance
Projectile
Inherited Members
Extension Methods

Fields

OnHit

public Action<Entity, bool> OnHit

Field Value

Action<Entity, bool>

Properties

Lifetime

public float Lifetime { get; set; }

Property Value

float

NoRotateRoot

public bool NoRotateRoot { get; set; }

Property Value

bool

Owner

[Obsolete("Use OwnerEntity. This will be removed in proto 39.")]
public Player Owner { get; }

Property Value

Player

OwnerEntity

public Entity OwnerEntity { get; }

Property Value

Entity

Speed

public float Speed { get; set; }

Property Value

float