Struct IM.QuadData
- Namespace
- AO
- Assembly
- CoreAssembly.dll
public struct IM.QuadData
- Inherited Members
-
- Extension Methods
-
Constructors
QuadData()
QuadData(Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, Vector4 c, Texture sprite)
Parameters
p1
Vector2
p2
Vector2
p3
Vector2
p4
Vector2
uv1
Vector2
uv2
Vector2
uv3
Vector2
uv4
Vector2
c
Vector4
sprite
Texture
QuadData(Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector4 c, Texture sprite)
Parameters
p1
Vector2
p2
Vector2
p3
Vector2
p4
Vector2
uv1
Vector2
uv2
Vector2
c
Vector4
sprite
Texture
QuadData(Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, Vector2 uvMin, Vector2 uvMax, Vector4 color, Texture sprite)
Parameters
min
Vector2
max
Vector2
uvMin
Vector2
uvMax
Vector2
color
Vector4
sprite
Texture
QuadData(Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, Vector4 color, Texture sprite)
Parameters
min
Vector2
max
Vector2
color
Vector4
sprite
Texture
QuadData(Vector2, Vector2, float, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, float rotationRadians, Vector4 color, Texture sprite)
Parameters
min
Vector2
max
Vector2
rotationRadians
float
color
Vector4
sprite
Texture
Fields
color
Field Value
- Vector4
p1
Field Value
- Vector2
p2
Field Value
- Vector2
p3
Field Value
- Vector2
p4
Field Value
- Vector2
uv1
Field Value
- Vector2
uv2
Field Value
- Vector2
uv3
Field Value
- Vector2
uv4
Field Value
- Vector2
Properties
texture
public Texture texture { set; }
Property Value
- Texture