Struct IM.QuadData
- Namespace
- AO
- Assembly
- CoreAssembly.dll
public struct IM.QuadData
- Inherited Members
-
- Extension Methods
-
Constructors
QuadData()
QuadData(Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, Vector4 c, Texture sprite)
Parameters
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
uv1 Vector2
uv2 Vector2
uv3 Vector2
uv4 Vector2
c Vector4
sprite Texture
QuadData(Vector2, Vector2, Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector4 c, Texture sprite)
Parameters
p1 Vector2
p2 Vector2
p3 Vector2
p4 Vector2
uv1 Vector2
uv2 Vector2
c Vector4
sprite Texture
QuadData(Vector2, Vector2, Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, Vector2 uvMin, Vector2 uvMax, Vector4 color, Texture sprite)
Parameters
min Vector2
max Vector2
uvMin Vector2
uvMax Vector2
color Vector4
sprite Texture
QuadData(Vector2, Vector2, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, Vector4 color, Texture sprite)
Parameters
min Vector2
max Vector2
color Vector4
sprite Texture
QuadData(Vector2, Vector2, float, Vector4, Texture)
public QuadData(Vector2 min, Vector2 max, float rotationRadians, Vector4 color, Texture sprite)
Parameters
min Vector2
max Vector2
rotationRadians float
color Vector4
sprite Texture
Fields
color
Field Value
- Vector4
p1
Field Value
- Vector2
p2
Field Value
- Vector2
p3
Field Value
- Vector2
p4
Field Value
- Vector2
uv1
Field Value
- Vector2
uv2
Field Value
- Vector2
uv3
Field Value
- Vector2
uv4
Field Value
- Vector2
Properties
texture
public Texture texture { set; }
Property Value
- Texture