Class Assets
- Namespace
- AO
- Assembly
- CoreAssembly.dll
Assets is a core engine system to fetch assets
public static class Assets
- Inheritance
-
Assets
- Inherited Members
Methods
DecrementReferenceCount<T>(string)
public static T DecrementReferenceCount<T>(string path) where T : Asset
Parameters
path
string
Returns
- T
Type Parameters
T
DecrementReferenceCount<T>(T)
public static T DecrementReferenceCount<T>(T asset) where T : Asset
Parameters
asset
T
Returns
- T
Type Parameters
T
GetAsset<T>(string)
Get an asset by its path.
public static T GetAsset<T>(string path) where T : Asset
Parameters
path
string
Returns
- T
Type Parameters
T
Asset types: Texture, SpineSkeletonAsset, Prefab, AudioAsset
IncrementReferenceCount<T>(string, bool, bool)
public static T IncrementReferenceCount<T>(string path, bool synchronous = true, bool includeInLoadingScreen = false) where T : Asset
Parameters
Returns
- T
Type Parameters
T
IncrementReferenceCount<T>(T, bool, bool)
public static T IncrementReferenceCount<T>(T asset, bool synchronous = true, bool includeInLoadingScreen = false) where T : Asset
Parameters
Returns
- T
Type Parameters
T
KeepLoaded<T>(string, bool, bool)
public static T KeepLoaded<T>(string path, bool synchronous = true, bool includeInLoadingScreen = false) where T : Asset
Parameters
Returns
- T
Type Parameters
T
KeepLoaded<T>(T, bool, bool)
public static T KeepLoaded<T>(T asset, bool synchronous = true, bool includeInLoadingScreen = false) where T : Asset
Parameters
Returns
- T
Type Parameters
T